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John Carter's avatar

"the most realistic game engine is reality itself, the most compelling story is my own life, and the true adventure is living it."

This. A million times this. The most disturbing thing to me in this flight to the virtual is the neglect of the real. The buildings and people get uglier, making the virtual more attractive. It's a vicious circle that ends in a nightmare reality, a planet full of broken souls hiding from the wasteland in a Matrioshka hallucination that is ultimately no less nightmarish itself.

The virtual catastrophe has the potential to be a Great Filter level threat. Certainly it promises to be an evolutionary filter.

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Phillip's avatar

Very prescient. Video gaming is yet another iteration of the process by which the entertainment industry has become integral to social control. This is pregnant with psychic and spiritual danger.

Entertainment already forms a central, defining, feature of life itself for a great many people. It is certainly as important, if not more important, than education or organised religion. The emerging technologies guarantee an exceptionally sinister future indeed.

In the dystopias to come devitalised and demoralised people, oppressed by atomisation, will pursue escapism into virtual reality, in order to find illusory companionship and simulated forms of recognition. It is reasonable to expect that the video games of the future will incorporate holographic characters connected by wifi to connected sex-dolls. And virtual reality larping will displace physical and social experience.

The techno-shamanic cults of the future will involve virtual reality, game-based, experiences fortified by psychoactives and hallucinogens.

AI generated egregores will prey on pod-dwelling worshippers. Makes perfect sense.

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